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1. 40 days Alpha-Clone review - in EVE General Discussion [original thread]
There is nothing wrong with a courier scam. The OP simply failed to realize that the owners of a station may change docking rights at any time. Now he knows, and he'll never forget. That's the tough love EVE is so known for. I really don't see any...
- by Gizznitt Malikite - at 2017.01.11 23:41:27
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2. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
FT Diomedes wrote: Dunk Dinkle wrote: Overall, it's a good plan to get ships providing boosts into the fight. I do hope you reconsider how you are handling Wing Command and Fleet Command skills. Fleet Command is a 12x skill and required mo...
- by Gizznitt Malikite - at 2016.08.29 22:53:59
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3. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
Kristian Hackett wrote: The point behind all of this is to make combat more interesting. For once, D-Scan can be damn useful for finding a target, input manual warp, bounce over, rinse/repeat without the use of combat probes. I'd think anyone h...
- by Gizznitt Malikite - at 2016.03.13 00:43:19
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4. Sisters LP implant that creates 1 way wormholes into Thera - in Player Features and Ideas Discussion [original thread]
Pleasure Hub Node-514 wrote: Heiluri wrote: Where did massive amounts of force projection lead us last time? To the rental empires because no-one could challenge the groups that had the numbers and ability to project to the other side of New...
- by Gizznitt Malikite - at 2016.03.03 18:07:23
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5. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Owen Levanth wrote: Hopelesshobo wrote: On one hand, as previously mentioned, you could have the ablity to drop right on top of someone from warp. On the other hand it would make creating an out of line safe spot 1...
- by Gizznitt Malikite - at 2016.03.01 03:08:22
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6. Manual Warp Controls - in Player Features and Ideas Discussion [original thread]
I LOATHE the idea of players "emergency exiting warp" , especially if they suddenly see a bubble / gate camp on scan towards their destination. GÖª I imagine the cat'n'mouse game that I've participated in many at times, and the ability to "drop ...
- by Gizznitt Malikite - at 2016.02.29 23:00:30
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7. Sticky:[March] Heavy Stasis Grapplers - in Upcoming Feature and Change Feedback Center [original thread]
As a small ship pilot, I find this module fairly disconcerting. BS's already have many choices available to allow them to take on small ships, why do they need more? Neuts with falloff now lets them drain even max orbiting inties, MJD's provide a ...
- by Gizznitt Malikite - at 2016.02.10 18:59:39
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8. EVE player slain in San Bernardino shooting; gofundme for his family - in EVE General Discussion [original thread]
o7
- by Gizznitt Malikite - at 2015.12.09 18:29:59
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9. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
Interesting change. As a side note, how have we considered the impact this will have on Fleet Interceptors? One of the traditional uses for fleet inties involved tackling ratting BS's and Carriers and holding them until the fleet arrived. They...
- by Gizznitt Malikite - at 2015.12.04 20:00:00
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10. AT XIII RULING: Together We Solo vs Gone Critical - Team Warp-in - in EVE Alliance Tournament Discussion [original thread]
Tallardar wrote: Gizznitt Malikite wrote: So why did the warp in not matter? 1.) By the time TWS applied its damage to a GC target that mattered (i.e.the blackbird at about 3 minutes in), GC had full control of their positioning. That's eno...
- by Gizznitt Malikite - at 2015.08.18 17:44:03
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11. AT XIII RULING: Together We Solo vs Gone Critical - Team Warp-in - in EVE Alliance Tournament Discussion [original thread]
Tallardar wrote: Quote: But CCP is handling this in a perfectly reasonable manner given the context and actual facts. A team was given an unfair advantage and won as a result. The event organizers then said, in response to that issue be...
- by Gizznitt Malikite - at 2015.08.17 22:21:29
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12. Announcement:UNSCHEDULED DOWNTIME - 2015/08/12 - in EVE General Discussion [original thread]
Giffi Marauder wrote: I have one question: Before server down i started the amarr epic arc, now none of the NPC of the arc want to talk to me and let me continue the arc and i had a storyline mission offer but this agent also don-¦t want to tal...
- by Gizznitt Malikite - at 2015.08.12 16:06:37
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13. Announcement:UNSCHEDULED DOWNTIME - 2015/08/12 - in EVE General Discussion [original thread]
Drunkenirishman Shayiskhun wrote: Reppyk wrote: Brunor Reedan wrote: I can't quite log on... Same here. me too If you bypass the launcher you can log in. Go to your EvE folder, go to the bin folder, and launch "evefile.exe" Then ...
- by Gizznitt Malikite - at 2015.08.12 15:13:37
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14. Sticky:Dev blog: The Blood Soaked Riches of Alliance Tournament XIII - in EVE Information Portal [original thread]
The section noting the point value change to BC's is rather.... Obscure... It is very easy for a person to miss that fairly significant rules change. Please: GÖª Make a stickied Dev Post in the AT Forum Section, perhaps outlining the curren...
- by Gizznitt Malikite - at 2015.06.05 17:46:01
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15. Ship Name Acronym Game - in EVE General Discussion [original thread]
Blackbird: Bringing Loss-less Assistance to Combat Kills, Begetting the Iconic Reputation of Dishonorable
- by Gizznitt Malikite - at 2015.06.03 18:25:58
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16. Ship Name Acronym Game - in EVE General Discussion [original thread]
Tornado: Tank Optional, Rather Nonchalantly Alpha Designated Object
- by Gizznitt Malikite - at 2015.06.03 18:02:29
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17. Sticky:Dev Blog: Signing up to Rule Alliance Tournament XIII - in EVE Information Portal [original thread]
For our understanding, can you post how the brackets will be setup? My guess is that no two top 16 teams can meet each other until their 3 Match, so that each route to the new top 16 involves defeating 1, and only 1, of the previous top 16. Wh...
- by Gizznitt Malikite - at 2015.05.20 22:35:53
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18. Rebalancing Warfare Links - in Player Features and Ideas Discussion [original thread]
While I am not fully pleased with the numbers, I 100% agree that links need a MAJOR readjustment. Frankly, they are way TOO POTENT, and CCP knows it. The last rebalancing pass they did on them was simply unacceptable, leaving them still way over...
- by Gizznitt Malikite - at 2015.03.31 05:02:22
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19. Docking with Carriers - in Player Features and Ideas Discussion [original thread]
Having multiple pilots in one ship has been proposed many, many times before. CCP has stated there are some serious coding issues with this, and it isn't something they wish to pursue. Quick FYI: a BS is 400-550 k m3. A cruiser is about 100-15...
- by Gizznitt Malikite - at 2015.03.30 22:39:16
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20. How to FIX the Eviscerated PVP Meta - in Player Features and Ideas Discussion [original thread]
I very much agree with the sentiment of this post.... While the new t3 dessies are insanely fun to fly, they are certainly out of balance with all other frigates, dessies, and cruiser hulls. To be frank, they are fast pushing out most other sm...
- by Gizznitt Malikite - at 2015.03.30 22:34:02
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